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The Nightmare

Short 3D Horror Adventure Game

You lie in an asylum with no recollection of how you ended up here. But one thing you knew is to get out of here, it is not safe...

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The Nightmare: Welcome

Project Details

Platform:       PC, 3D

Team Size:    Individual 

Roles:            Level Designer, Game Designer

Duration:      3 Months

Tools Used:  Unity, 3DsMax, MuseScore, Waveform

The Nightmare: Bio
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Production Process

World Narrative

Location and Space

Visual & Sound

Atmosphere

Lighting

Guide & Navigation

The Nightmare: List
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Selecting the World

When deciding to create a horror genre game, its unique attraction is the location and the world the character will be in throughout the game. Understanding locations that benefit the atmosphere building can provide a great horror experience to players.

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Hence, at the start of this project, research is to be done on real-life locations or infrastructures both indoors and outdoors to identify and evaluate the best for this project.


Implementing a quick layout in Unity also helps me to view such locations in the game world.

The Nightmare: About
The Nightmare: Pro Gallery
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Apart from location, the layout of the infrastructure is also important to take reference before constructing.


This would help prevent unusual corridors or pathways created that would not make sense when visualizing the layout spaces to an actual building.

The Nightmare: Image
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Visual & Sound

After finalizing the location and world where the character and narration will take place, visuals and sound effects become the next important step to enhancing the horror and thrill atmosphere.

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The location picked is an indoor building of an asylum. Therefore, I would require to find assets that bring the theme of the building right, such as a morgue room, hospital beds, etc. The texture of these assets is also important to bring visualization of how long this building has been here.

The Nightmare: Image

Music Creation

I was able to learn and experience firsthand music creation through muse score and waveform, creating my first music for a horror game.

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With experience in the horror genre, sound design and creation are the most important aspect to deliver the right experience to players.

The Nightmare: Video
The Nightmare: Music Player
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Lighting

Apart from the reliance on visuals and sound, lighting plays together in such horror genre games in terms of level navigation and design aspects.

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As most horror games take place in a dark location with minimal lighting, lights can become a catalyst to the surrounding atmosphere and provide a sense of guidance for the player.

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Below are some ways I have made using lighting as both a guide and enhancing the game's thrill.

The Nightmare: Image
The Nightmare: Pro Gallery
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My experience from The Nightmare

It is my first time creating a horror genre game as well as a piece of horror-themed music. The biggest challenge I have taken from this project is the visual approach and lighting. This is because, in horror games, both of these aspects are the most important towards bringing the right atmosphere and experience to players.

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With limitations to assets, I have to use whatever I can get to deliver a great experience as a horror game. However, this project brought me to learn why I love creating games and I enjoyed myself in this genre.

The Nightmare: Image
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