Hello!
Game Designer | Live Operation Specialist
I'm an experienced designer that specializes in mobile game content design, planning, and data analysis. I am always learning, extending my knowledge, and discovering many interesting ideations, design approaches with/from others during my journey in the game industry.
I have interests of visiting anime conventions with friends, playing JRPG games and other genres on PC and mobile while learning their design approach! I also brush up on my level design during my free time. Feel free to take a look on my key processes, approaches, and past school projects!
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The game industry is vast and I believe there are more things that I can still learn from the field and I look forward to every moment of it.


My Key Processes
Objectives, Events, Progression
Game Flow
Level Flowchart, Floorplan, Layout
Draft Level Flow
Level Metrics, Legends, Scale, Shapes
Level Building
Iterate, refine
Play-test
Aesthetics, World Building
Populate

Before I begin to draft anything, I would think about how the game progresses, the locations, environments, and iconic objects or areas that the player would encounter. This is because the world is built from the game's concept and flow.
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Then, I determine the number of locations and areas that the game needs and visualize them in a bubble-like flowchart. The size of the bubble will emphasize the importance and encounters that players will meet. It also helps me identify the scale of the location.
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With the flowchart in place, I can begin drafting out the floorplan/layout of key locations and connect them logically to other locations/areas. When the base structure is ready, play-tests would be required to further refine and reiterate the layout.
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As the last touch, the locations in the game will be populated with relevant aesthetics to bring the world to life.
