Hello ~!
Game/Level Designer
I'm a passionate designer that specializes in both game design and level design. I have always believed that learning and ideation with/from others can help broaden my knowledge on different aspects of design and improve upon them. This is because everyone has different shapes and feel of their design, and it is great to know them!
Apart from that, I also have hobbies of visiting anime conventions with friends and playing JRPG games and other genres while learning their design approach!
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But the real world is still big and I believe there are more things that I can still learn out there. I can't wait to sharpen my skills and knowledge on my journey as a Designer!
My Key Processes
Objectives, Events, Progression
Game Flow
Level Flowchart, Floorplan, Layout
Draft Level Flow
Level Metrics, Legends, Scale, Shapes
Level Building
Iterate, refine
Play-test
Aesthetics, World Building
Populate
Before I begin to draft anything, I would think about how the game progresses, the locations, environments, and iconic objects or areas that the player would encounter. This is because the world is built from the game's concept and flow.
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Then, I determine the number of locations and areas that the game needs and visualize them in a bubble-like flowchart. The size of the bubble will emphasize the importance and encounters that players will meet. It also helps me identify the scale of the location.
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With the flowchart in place, I can begin drafting out the floorplan/layout of key locations and connect them logically to other locations/areas. When the base structure is ready, play-tests would be required to further refine and reiterate the layout.
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As the last touch, the locations in the game will be populated with relevant aesthetics to bring the world to life.
Building a world is like creating art.
Project Gallery
Here are some game title projects I have created throughout my journey in DigiPen. Feel free to take a look!